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Sebidee unit roster overhaul
Sebidee unit roster overhaul











sebidee unit roster overhaul

While this mod does add several units to certain unplayable minor factions some others are left out. These units can be returned to the mod by using this sub-mod: Sebidee's URO Removed Units. Some units which I personally considered were not fit to be included, either for historical reasons or otherwise, were removed. You can find a full list of changes in the discussion forum below. Check out the Unit Information discussion forum below for a recruitment guide, unit description and faction preview pictures.Ĭertain improvments have been applied which means this mod differs from the standalone mods somewhat., especially the earlier ones (when I was working solo/wasn't very good). All units are historically inspired and aim to represent both the faction's real armies and certain 'what if' scenarios to simulate the faction's probable armies had they survived past their historic ends. To add to this the auxiliary system is available for all factions so the number of new units really are endless!Īll new additions fill gaps within rosters while also keeping each faction true to it's original strengths and weaknesses. It adds a total of 420 units, with an average of 14 new units going into each of the game's 31 factions. This is a huge unit roster expansion for all playable factions. This includes all 13 Sebidee roster expansions as well as my linothorax mod and auxilliary mod. Hi guys, I proudly present Sebidee's Unit Roster Overhaul! This is my final mod for Rome 2 and a compilation of all of my unit related mods plus a few much needed improvements.













Sebidee unit roster overhaul